/* 
 * SpriteModel.
 */

function Sprite(sprite) {

        if (sprite != undefined) {
            this.init(sprite);
        }

	/*
	 ---------- CONSTANTS ------------------------------------------
	*/    

	/*
	 ---------- MEMBER VARIABLES -----------------------------------
	*/    
	
	/*
	 ---------- PUBLIC METHODE -------------------------------------
	*/     
	
            this.draw = function () { }

	/*
	 ---------- PRIVATE METHODE ------------------------------------
	*/       
		
}

Sprite.prototype.init = function(sprite) {
    this.name = sprite.name;
    this.image = sprite.image;
};